Pumpkin Toadlet Render

Procedurally shaded Pumpkin Toadlet (Brachycephalus ephippium) surrounded by procedurally modeled mosses. Aiming for photorealism, I based my scene off of a photograph taken by my biologist sister, Shannon Buttimer, in the Atlantic Rainforest of southern Brazil.

render
photo

Render vs. photograph

frog material shader network
moss geometry nodes

Frog material shader network, moss model Geometry Nodes. I created procedural shaders for the dirt ground and the logs in the background as well. The mossy patches on these logs were also scattered and randomized procedurally.

spiky
blender donut

Bloopers: untamed displacement shader, customary Blender donut consisting of my frog material.

retopo_progress
retopo_finished

Retopology using Speedretopo plugin

See my demo reel for a clip of the rigged toadlet jumping. Softbody physics coming soon!