Real-Time Shaders

Metallic, Voronoi noise-based HLSL shader created for Unity. All lighting and surface detail is procedurally generated and can be applied to any UV-mapped mesh.

GLSL shader created in Shadertoy. Implicitly-defined warped sphere with dynamic diffuse and specular shading.

shaded monkey
monkey concept art

Painterly toon shader applied to a sculpt by @riodrawing, based on concept art by @raulmorenocoslado.