Real-Time Shaders
Metallic, Voronoi noise-based HLSL shader created for Unity. All lighting and surface detail is procedurally generated and can be applied to any UV-mapped mesh.
GLSL shader created in Shadertoy. Implicitly-defined warped sphere with dynamic diffuse and specular shading.
Painterly toon shader applied to a sculpt by @riodrawing, based on concept art by @raulmorenocoslado.